![]() ![]() The area after talking to Taila has forced me to slow down. Many of the fights went better than other attempts. I did not die, so it is a improvement on my other attempt. This mission is a lot of 'get from point A to point B without dying'. I failed to reload before coming in, but I was able to kill them fast. Last time I used a pistal, this time I pulled out all the stops in blowing it up. (I never like getting hit by Bionics or weapons that knock me back.) The fights that I run past go ok, I get hit by Bionics more then I like. That is a 'oh shoot I forgot to pick up the needed minerals' mission. You can note that one of the maps I don't use. I got nocked around by Bionics a lot more then I like, but the fact I did not have the bug, and everyone I needed to spawn spawned, made me happy with this part. The NPC bug did not happen on Omaga, or here. I was able to kill him without him moving much. They can save a lot of time.įInal fight went okay. That can same time, but should only really see all 3 in a segmented run. I was not able to fully skip any of the hacking fights. The girl went down fast the Mech took a little whie, but a Korgon line him self up nice for a charge that samed a few secs. The clearing fight before talking to the trash Korgon went well. The 1st group spawned, so I did not lose time having to walk there. Had to waste a few shots on the final guy. The 2nd Mech normal hits me with Rockets. Was able to get a lot of charges that normally don't work. I normally don't have more than one guy alive after the 1st 3 die. The upstairs fight went good also, but the down stairs went bad. The right door is the only one that has something that can interop it closing: a dog. The guys in the left door area died too fast, so I had less people to Charge to. I also like to leave my squad mates to kill the boss, while I head back for the next part. I like if by the time the Mech turns on me, only the boss guy is left. The 2nd fight, with the Mech did not go well. Normal I have to wait for them to walk down there. I was able to get one of my Squad mates to teleport to me. I talked clicked too fast, so had to talk to her a 2nd time to start the mission. That would have forced me to reload the area. She is one of the two NPC's in this run that can bug. I start out by putting on the speed shoes and the armor mask thing everyone can put on.Īiral is not bug. This door can spawn none or up to 3-4 groups. ![]() On the 1st locked door, one group of spawns before the door unlocked. Grabbed a upgrade that increase the speed of Storming by +10%. Lost ~20 sec over my Personal best for this Mission. Maybe could save 5 secs and 1 shot of the M-100. I got two Charge that normal become No Charges or Fail Charges. Miss fired M-100 Grenade Launcher - costing me 1 shot. I was on the edge of restarting, but the time was okay. Some time the game lets you turn the corner without having to stop storming, this time it did not. Vanguard needs people to charege to, so people not spawning can cost time too.īarrier be Gone - In the final mission, the person who is tasked with keeping a barrier up, teleports away. RNG spawns/despawns - Based on how fast you get to places, and how much of a toll the game wants to be, people will spawn or not spawn. You can look around, but John will only point at one place. Wrong way John - If you get hit while Charging, some times john will not let himself turn. The only way around this is to reload the last save. NPC Ignore you - You click on NPC, NPC does not start their Cutscene/Dialog. A cooldown is started, but you don't get any of the good effects of a Vanguard Charge (Shield, Damage to Enemies, and movement). No Charge - You as a Vanguard try to charge, John does not charge.įail Charge - You as a Vanguard try to charge, John Charges but does not move. If I wait 1-2 secs the controls would be normal, but I just wish luck and hope that he moves where I want him. This happens a lot after cutscenes, or charges. What way? - John some time likes to pick how he thinks your controls should point him. 18- The Final Countdown - (Final Mission).That along with mistakes, this run can be beating by maybe 4-5 mins. So, luck alone would improve this run a lot.The Vanguard class, with its ability to Charge (jump to) targets.You don't need to blow yourself up to Storm (That is was Sprinting is called).Do the final mission by way of the Omega relay, and blow up a Human Reaper.Pick and run 2 more Missions/assignments.So when I started I was like "under 3:30 easy". Too bad they did not know of Zombie tech! John is back as a Vanguard of THEIR destruction.Įvil Zombies vs. Not wanting to deal with John after what happend last time, they kill him in the 1st 9 mins. Mass Effect 2 continues the story of John Mass Effect, Zombie Captain of the USS Normandy 2. Playing off 'Your Name Here' comments for his Mass Effect 1 run. This is my: Mass Effect 2, Single-Segment, Casual Difficulty, No DLC, Any% run. ![]()
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